Synchronized Network Accounting Protocol (SNAP)

An Open Protocol for Peer-to-Peer Ledgers

Correspondent banking is usually implemented using a nostro/vostro account, on a ledger administered by one of the two banks, and this requires an unnaturally asymmetric relationship between the two parties. Distributed Ledger Technology (DLT) offers the potential for the two banks to run a private blockchain instead, but that's more complex, slower, and more expensive to run.

Now, there is an open source alternative. Last spring, a colleague of mine at Ripple, Bob Way, showed me his design for a protocol that would allow the two banks to administer a bilateral ledger cooperatively. His Synchronized Network Accounting Protocol (abbreviated SNAP) is guaranteed to be convergent (the two parties will eventually reach common knowledge and bilateral consensus on the current ledger state), yet unlike nostro/vostro accounts it does not require promoting one of the two parties into a leader role, and it is much simpler and more efficient than the multilateral consensus ledgers we know from the DLT scene. This blogpost describes my open source implementation of SNAP.

Unlike many other messaging protocols, SNAP is not designed to prevent disagreement due to cheating or malfunction. In a bilateral consensus setting, the other party will always be able to lie and cheat. Instead, it is designed to prevent discrepancies that are due to confusion about messages that were sent but not received, or received but not processed. In that sense, SNAP is an improvement over the Bilateral Transfer Protocol (BTP), a similar protocol that allows two parties to keep track of a bilateral ledger, but that does not prevent discrepancies between the two copies of that ledger when messages are lost or delayed past a timeout.

Messaging

At the lowest layer, SNAP requires both parties to run a reliable database, a computer that may power down at any time, but that is otherwise reliable, and to have a digital communication channel between them, for instance over IP. The next layer up would be message integrity, for instance https. This is a generic solution for making sure that each message either arrives intact, or does not arrive at all, and that no messages arrive that were not sent by the other party. This layer also ensures that the order in which messages are delivered is the same as the order in which they were sent. On top of the message integrity layer are SNAP's idempotent messages and acknowledgements. They are UTF-8 JSON encoded objects with, among other fields, a msgId and a msgType field. There are four message types: PROPOSE, ACCEPT, REJECT, and ACK. At this layer, PROPOSE, ACCEPT, or REJECT messages with the same msgId can be repeated indefinitely, as long as the content is identical each time, until an ACK with the same msgId is received. The sender can then stop repeating the message, and both parties know that this message was sent, and that it was received and acknowledged.

The goal at this point is not to prevent or detect cheating. Messages are not signed, and they are not submitted to any third-party arbiter. However, since messages are repeated indefinitely until an acknowledgement is received, SNAP prevents confusion about the current ledger state, even after one of the two parties, or the network between them, temporarily shuts down while processing a message.

Ledger Entries

For each party, the msgId of PROPOSE messages should be an increasing integer, starting with zero. So if Alice sends a message to Bob with msgId 17, then this message concerns her 18th proposal to him (regardless of how many messages she sends about this same proposal, and regardless of how many proposals went in the other direction). Both ACCEPT and REJECT messages respond to a PROPOSE message, and like ACK messages, they should copy the msgId from the PROPOSE message. As you might expect, if a PROPOSE message is responded to with an ACCEPT message, then the proposal's state will change from pending to accepted, and if it is responded to with a REJECT message, then its state will change from pending to rejected. This way, common knowledge is built up between Alice and Bob in two ordered append-only lists: proposals from Alice (whether pending, accepted, or rejected), and proposals from Bob (whether pending, accepted, or rejected). Pending proposals can become accepted or rejected after they have been appended to one of these two lists, but after that, no more changes to that ledger entry are possible.

Balances and Overdraft Limits

At the next layer up, ledger entries take on a meaning with regards to financial bookkeeping. Each proposal has an amount and a unit. The amount is an integer, so for instance to write down 1.34 USD, you could set the amount to 1340 and the unit to "1E-3 USD". The two lists of ledger entries, and the states they are in, determine three balance amounts for each party: current, payable, and receivable. Current is the sum of amounts accepted by this party, minus the sum of amounts proposed by this party. Payable is the sum of amounts of pending proposals from this party, and receivable is the sum of amounts of pending proposals from the other party. This means that when a ledger entry is first proposed:

When a ledger entry is rejected, the amount moves back from payable to current for the proposer, and disappears from the receivable balance of the receiver.

When a ledger entry is accepted, the amount disappears from the payable balance of the proposer, and moves from receivable to current for the receiver.

To limit risk of default, a sensible mechanism would be to put a limit on one's own current+receivable balance, since that is the maximum loss you would suffer if the other party would one day refuse to settle this ledger.

Example

Alice to Bob:

{
 "msgId": 0,
 "msgType": "PROPOSE",
 "amount": 1340,
 "unit": "1E-3 USD",
 "condition": "89e05e4ca83c24627ebf29dcc607cdbb55061c48cab9017b8f029ff8d5c28dc6",
 "expiresAT": "2018-10-29T09:46:17.634Z"
}
Bob to Alice:
{
 "msgId": 0,
 "msgType": "ACK",
}
{
 "msgId": 0,
 "msgType": "ACCEPT",
 "preimage": "17e4615a2e2a318ea4220b32176eb3980e8ddcd3e47d10f56ce7a7b30a7c05a5"
}
Alice to Bob:
{
 "msgId": 0,
 "msgType": "ACK",
}
Note that if one of the two parties breaks the rules of the SNAP protocol, for instance by sending both a REJECT and an ACCEPT message for the same proposal, the confusion would be for Alice and Bob to reconcile out of band. But as long as both parties follow the protocol rules, they will eventually reach bilateral consensus on each proposal, and with that on the current, payable and receivable balance of each party. Even if some messages are lost because for instance one of the two computers crashes or the network connection is temporarily down, consensus will eventually be recovered once both computers and the connection between them is back up.

Conditional Transfers and Multi-hop

A PROPOSAL message can optionally have a 'condition' field (32-byte hex string) and an 'expiresAt' field (Datetime). If the 'expiresAt' message is present, the other party may not accept the proposal after that time. So once that time has past, they may only reject the proposal. They may repeat an ACCEPT message though, and if the first ACCEPT message was lost in the network, there is no way for the proposer to distinguish between that legitimate situation, and a situation in which the accepter is cheating. If necessary, a trusted third party could be used to record and vouch for the first time the ACCEPT message was sent. This idea of commit registries was already discussed a decade ago, in the context of the Hypothetical Ripple Classic Protocol.

If the condition field is present, the other party is only allowed to accept that proposal if they include a 'preimage' field in the ACCEPT message, also with a 32-byte hex string, such that the bytes of the condition are the SHA256 hash of the bytes of the preimage. The way to use these conditions and timeouts to implement multi-hop transactions would be as follows:

The idea of using a proof-of-delivery mechanism for multi-hop transactions was originally proposed for the Ripple Classic Protocol, and later used in the Lighting Network, LedgerLoops, ILP/STREAM, and other "network of ledgers" technologies. The booming field of what I'll call "Network Ledger Technology (NLT)" will be the subject of my next blogpost!